“We nailed it!!! We nailed it!!!”
Ubisoft had great E3 content, but I wouldn’t exactly say they nailed the landing.
Ubi showed off a new cinematic trailer with some gameplay for Beyond Good and Evil 2. It was stunning. Many commentators since have echoed my first impressions: “Why isn’t this a movie?”. The atmosphere was fascinating and full of action. But why does Jade, the young character from the first game, seem to be a bad guy?
A new game in the Trials franchise was shown. Trials Rising is a physics/acrobatics motorcycle game that looks like a lot of fun.
Skull & Bones is a new pirate game that seems to take after Assasin’s Creed Black Flag. It’s somewhat of an MMO where other players can be a help or a hinderance. But it really pushes the fact that it’s every man/woman for themselves in a pinch.
The new space epic/toys-to-life game Starlink shocked everyone when Nintendo’s Star Fox blasted onto the screen turning an otherwise unremarkable game into a much more interesting prospect. At least for players on the Nintendo Switch. The always joyous Mr. Miyamoto himself was presented with a prototype of a redesigned Arwing before being ushered backstage to meet the development team behind the new game. This man is the embodiment of adorable. This might be remembered as one of the best moments of E3 2018.
Of course, there was the next entry into the Assasin’s Creed series. Assasin’s Creed Odyssey (No relation to Super Mario Odyssey) is a game set in ancient Greece. It looked spectacular. leaning more heavily into the RPG aspects of Assasin’s Creed, it was a gorgeous game with a fascinating premise.
Mario + Rabbids: Kingdom Battle Donkey Kong DLC got fleshed out. It is MUCH more extensive an add-on than expected. It looks great!
OH GODS, UBI!!! No! We don’t want to see pedobear and other fully-costumed people dancing for Just Dance 2019! We get it! Go home!
The presentation for Ubisoft seemed to drag on a bit. A two hour presentation could have probably been condensed quite a bit. Although live music is a great thing at an awards show, maybe not at a presentation where all we care about are the games themselves.
The sound guy for the Ubi presentation must be fired right now. All through the presentation, microphones weren’t being cut off at appropriate times with backstage conversations like complaints about changing segments and joyous exclamations of “We nailed it!” at the end of the presentation. Sound seemed to bleed from other parts of the presentation and presenters seemed to be concerned about when they could be heard and when they couldn’t.